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The summoning was imperfect, which made the god to be split both in time and bodies. Backstory Ī long time ago an emperor called Muuru was having problems with the empire which was in a civil war, so he tried to summon a god named アルカイ「arukai」 (which was translated as Yorae) to unify the empire through its divinity. Primary supporting characters include Yohm, a general from the modern Fou Imperial Army with the ability to summon monsters to his aid who see Fou-Lu as a threat to the world Rasso, an elitist company commander dispatched to the Eastern Kingdoms to search for Ryu, Fou-Lu's key to obtaining his lost godhood Yuna, a cruel geneticist and occultist who participates in horrific acts of genetic manipulation with dark magic and Kahn, a muscle-bound chauvinist and comic-relief villain who constantly encounters Ryu's party. Tatsuya Yoshikawa's character designs for Breath of Fire IV Aiding Ryu on his quest to confront Fou-Lu are several other heroes including Nina (voiced by Kyoko Hikami), a winged magic-user and the reigning princess of the Kingdom of Wyndia Cray (voiced by Isshin Chiba), a burly member of the cat-like Woren tribe who wields a large wooden post and holds romantic feelings for Nina's sister, Elina Ershin (Master in the Japanese version, voiced by Inuko Inuyama), an enigmatic robot-like armor who speaks in third-person Scias (voiced by Unshō Ishizuka), a lanky mercenary and swordsman from the dog-like Grassrunner clan who lives for money and Ursula (voiced by Kumiko Watanabe), prideful granddaughter of a military commander with kitsune-like features and skilled with guns. Ryu (voiced by Kappei Yamaguchi) is an amnesic young man with the mysterious ability to transform into powerful dragons, with his "other half" being Fou-Lu (voiced by Isshin Chiba), the principal antagonist and founder of the Fou Empire centuries ago with similar abilities, yet a much more malevolent personality. The principal characters of Breath of Fire IV were designed by series artist Tatsuya Yoshikawa, and consist of Ryu and his companions, each with their own individual skills and personality traits carry the story forward. Combos may also automatically occur in single attacks that have more than one effect.
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Casting two ice spells in sequence, for example, will produce a stronger ice attack, while a fire spell followed by a wind spell will create an explosion-based attack. New to Breath of Fire IV is the Combo System, which allows certain spells or skills to be cast in a specific order to gain bonus damage or other effects. Each battle yields experience points that go toward earning levels for each character, which in turn grants increased statistics and new skills. Battles end when either all enemies are defeated, or all playable characters (both the front row and reserve) are out of health. While positioned in the back row, a character may not participate in battle, but may regain lost health or magic every combat round, as well as become unaffected by any attacks. During these combat sequences, the player can choose which characters will perform an action in any order, as well as switch in any available reserve characters from the back row.
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īattles take place with teams of three characters against any number of enemy opponents. The fishing mini-game common to the rest of the series also returns, along with the village-building Faerie Town feature from the previous title that allows players to construct a special village that opens new features. Under their guidance, these characters may gain new skills and special statistic increases by fulfilling certain tasks, such as participating in a certain number of battles, or finding specific items.
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The "Master System" from Breath of Fire III returns, allowing players to customize each character by having them apprentice under different masters found throughout the world.
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